![]() You'll also see a large amount of blood spluttering around :-) The animations are also affectionately designed, and the explosions throw light on the surroundings and look beautiful. You won't find men that are only 5 pixels large and look all the same like in C & C or Earth 2140. While the units are nothing new, the graphics are very well done. Like in Warcraft, some heavy units must be protected by soldiers from aerial attacks. There is also heavy artillery (like catapults in War2: they need much time to reload, are not very fast and also hurt your units) and other tanks. Afterwards, you can get flying machines (for scouting: they have low armor, high speed, weak weapons) and sentinels (towers that move to their destination and then dig into the ground). There are soldiers, the only unit available at the beginning, then mechs (basically like knights: better fighter than soldiers). I've found surprisingly narrow parallels to Warcraft. Their characteristics are nearly the same, but humans fight better during the day and grays fight better at night, something which might be interesting for multiplayer games. While the terrans have technical units such as tanks, artillery and mechs, the grays have organic units in form of various aliens. Both races have very similar units even though their appearance is quite different. Well who comes up with an interesting story for a strategy game anyway :-)Īs a player, you can choose either to command the aliens (the "grays") or the humans. The intro sequence is pretty stupid: humans and martians attack each other for two minutes, and the cutscene ends with a human blowing off the head of an alien. I happened to play the demo of Dark Colony, and here is what I think of it: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |